The Story of World in Conflict MW Mod
The Story of World in Conflict MW ModThe Beginnings: Air and Support Roles in WiC Initially, WiC had a simple arcade battle concept of rock-paper-scissors. The most powerful role of World in Conflict...
View ArticleCommand to LOS (CLOS) Guidance Implementation
Implementing the Command to Line of Sight (CLOS) guidance method in World in Conflict (also can be ported to other game environments). YouTube Video: Link - http://www.youtube.com/watch?v=PgnVmLPBclI...
View ArticleCruise Missile Navigation AI for World in Conflict
Cruise missiles are essentially unmanned aircraft (just without recycle feature). For accurate portrayal of such weapon for World in Conflict, we need to make sure they use a set of navigation...
View ArticleBallistic Missiles and WiC
Had some interesting tech discussion with a buddy of mine and the discussion revolved around WiC MW's portrayal of ballistic missiles and the authenticity of battle space. "Battle space" in missile...
View ArticleOn the topic of Time to Go (TGO)
From my last blog post, I've posted a demonstration of implementing Predictive Guidance (PG) in game environment. In that blog post, one of the things mentioned was the importance of Time to Go (TGO)...
View Article(GameDev) Introduction to Proportional Navigation (Part I)
In this tutorial, I will provide a brief overview of proportional navigation family of guidance laws, but more importantly, we will go over some sample code so you get straight to trying it out in your...
View ArticleWorld in Conflict - AIAMD Technical Deep Dive
A number of curious players have asked for more technical information regarding the air & missile defense system in game, such as information about what the individual messages mean on the chat...
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